Gremlin
I sculpted this little guy in Blender and textured him in Substance Painter. I animated him with Rokoko motion capture, using Unreal Live Link and FaceIt for facial capture.
Jamie Dunbar / selected work
I make 3D characters and creatures, from sculpting and texturing to animation and motion capture.
Selected work
Renders, rigs and a look behind the finished work.
I sculpted this little guy in Blender and textured him in Substance Painter. I animated him with Rokoko motion capture, using Unreal Live Link and FaceIt for facial capture.
I made this personal piece to practise my sculpting. Here’s the finished scene, along with the clay render and wireframe breakdown.
I sculpted Garchomp in Blender and rendered him in Cycles. Have a spin around the model, or take a look at the studio renders and turntable below.
I sculpted Charizard in Blender and textured him in Substance Painter. Explore the model, then have a look at my finished renders and turntable.
A bit about me
I’m Jamie. I run Dragonboots Studios and I’m the person behind Pokémon Planet and Creature Kitbash. I’ve spent over 15 years in animation, specialising in characters and creatures in Blender.
What I can help with
Plan your project
Choose the scope of your animation for a rough project estimate in Australian dollars.